This was first used by Nintendo on the DS and GameCube. One thing that makes modern games much easier to delve into - at least, for somebody with the level of skill I had at that point - is that they use a standard file structure which you can easily extract. Of course, with my limited skills, I couldn't do much other than use existing tools for editing specific games - I don't think I'd ever touched a hex editor at that point, and even if I had, I wouldn't have known how to do anything with a ROM.! On older consoles, all the game code and data - graphics, levels, music, sound effects, etc - were all shoved into the same file. At the time, I'd taken an interest in discovering and playing classic Nintendo games (through emulation) - especially the Mario series - and I thought it was ridiculously cool that you could modify games and add things like custom levels and graphics. I've always enjoyed tinkering with software and seeing what makes it tick, and when I discovered the 'ROM hacking' scene in 2005, I was immediately hooked. Later posts will be more technical, with more of a focus on low-level reverse-engineering stuff and on how I achieved the things I did in Newer SMBW. This is a sort of 'prequel' to that series, where I write some fluff about how I got to this point and the history/background of NSMBW mods. I'm planning to write a series of posts about low-level modifications to New Super Mario Bros.
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